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economical system, and drop rate EmptySun Dec 05, 2021 11:01 am by Wilfred Locks

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 economical system, and drop rate

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Wilfred Locks
Beta Tester
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Wilfred Locks


Posts : 188
Join date : 2020-02-13

economical system, and drop rate Empty
PostSubject: economical system, and drop rate   economical system, and drop rate EmptyMon Apr 13, 2020 2:25 am

Economics & Currency System


In Sword Art Online, Cor is the primary source of currency and is used for any and every transaction in the world of Aincrad. The valued currency of Sword Art Online is gathered swiftly from boss battles, as they yield a large amount of valuable loot, but the loot is usually shared among all participants of the boss battle. Other methods of acquiring Cor include killing monsters in dungeons, raids or open fields.

Among these methods is trading amongst your fellow players. Acquiring loot and placing a price on it to sell to other Avatars is in all likelihood the best way to advance your economic status, as you may not always get an item you can or want to use through battle rewards.

In this case avatars can set their own price for services they offer, and creations they create. This making the trade majority player driven. While NPC system works signifigantly diffrent.


Cardinal system

As such, there is a internal systematic management in Sword Art Online known as the Cardinal System, which maintains Cor having a steady constant — meaning that items sold by NPCs at the Market in Heroes' Landing are always at a fixed price. The only exception being an Avatar possessing the Negotiator Feat, which in turn reduces or even cuts the price in half upon purchase.

Each Level of an item has a different price, each one concurrently increasing in value at a fixed rate, as mentioned above with the Cardinal System. This rate is doubled per Level, the cost for purchase and drop rate table for NPCs will be listed below. Naturally, these tables will also act as a guideline for Avatars to sell items should they acquire them and have no need. Selling an item to a market NPC will only yield its base value.


*Granted most rare items will not always be avaliable on the npc market. Or a better deal would be avaliable from players potentially.*


Price range via cardinal system

Item to Cost List
Level 1: 150 Cor
Level 2: 300 Cor
Level 3: 600 Cor
Level 4: 1,200 Cor
Level 5: 2,400 Cor
Level 6: 4,800 Cor
Level 7: 9,600 Cor
Level 8:  19,200 Cor
Level 9: 38,400 Cor
Level 10: 76,800 Cor

Drop rate

This is measured after combat is complete when slaying npc's. Inherintly an Die is rolled and an item,and cor respectively generated by the GM. (Player picks a number 1-100) the closer to the picked number the results get the rarer the equipment.

Depending on the results an item, or weapon, even armor piece is awarded depending on  the results.

The rarity, and cor rewards increase considerably as higher, and more difficult enemies are besten. Bosses yield double the level cor, and exp gained while having higher chances of dropping rarer loot.

Cor drop rate for npc's

Lv 1 • 50 Cor
Lv. 2 • 100 Cor
Lv. 3 • 200 Cor
Lv. 4 • 400 Cor
Lv. 5 • 800 Cor
Lv. 6 • 1,600 Cor
Lv. 7 • 3,200 Cor
Lv. 8 • 6,400 Cor
Lv. 9 • 12,800 Cor
Lv. 10 • 25,600 Cor

Notice: Boss rewards are double the standard base reward. Example being, a normal Level 4 NPC drops 400 Cor, but a Level 4 Boss drops 800 Cor.

Item Drop Rate

Lv. 2 •
100% Level 2 Item, (common,)
25% Level 3 Item(rare)
2% World Drop Rate(epic)

Lv. 3 •
100% Level 3 Item (common)
25% Level 4 Item (rare
3% World Drop Rate(epic)

Lv. 4 •
100% Level 4 Item, (common)
25% Level 5 Item (rare)
4% World Drop Rate (epic)

Lv. 5 •
100% Level 5 Item,(rare/common)
25% Level 6 Item (epic)
5% World Drop Rate(unique)

Lv. 6 •
100% Level 6 Item, (rare/common)
25% Level 7 Item (epic)
6% World Drop Rate (unique)

Lv. 7 •
100% Level 7 Item, (rare)
25% Level 8 Item (epic)
7% World Drop Rate (unique)

Lv. 8 •
100% Level 8 Item,(rare)
25% Level 9 Item (epic)
8% World Drop Rate(unique)

Lv. 9 •
100% Level 9 Item (rare)
25% Level 10 Item (epic)
9% World Drop Rate (unique)

Lv. 10 •
100% Level 10 Item (epic)
25% Unique Item Drop Rate (Lv. 1-10)
10% World Drop Rate (artifact)


World Drop

A World Drop is special item such as a Crystal Bottle of Kales'Oh, a Transmitter or anything of the sort that has a unique application and usage.  These can range from unique, to artifact rarity. (More details in item quality chart)
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Wilfred Locks
Beta Tester
Beta Tester
Wilfred Locks


Posts : 188
Join date : 2020-02-13

economical system, and drop rate Empty
PostSubject: Re: economical system, and drop rate   economical system, and drop rate EmptySat Dec 04, 2021 12:39 pm

loot dropping

once combat or a quest is complete, and the loot roll is done, the player. will be given a free piece, or potentially pieces of equipment they will freely be able to app, (noting any stats, or if able abilities granted by said equipment/ item, or weapon.)  once completed the player can add to their stat page accordingly, note these will follow the appropriate  rules for allowable stat allocation for equipment, items, and weapons as stated in the item armor, weapon crafting rules.

With this reward system it encourages the players to be creative with their rewards, and gives alot more freedom.

Re rolling

The user will depending on certain circumstances met, like posting streaks,or an event, a reroll can be done by the GM/Mod with earned loot from quests combat,and bosses. Note these are limited still but once a reroll is done for rarity, and quality it cannot be taken back.


enemy items/objects

these are collected automatically,or can be salvaged for EXP, or cor. This follows the cor chart in the post above, or if salvaging for EXP it follows the skills/ experience gaining guide. The base value of EXP, or cor gaining is based purely on the respective level of said equipment/items, salvaged equipment/ items are unable to be reclaimed.
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