Economics & Currency SystemIn Sword Art Online, Cor is the primary source of currency and is used for any and every transaction in the world of Aincrad. The valued currency of Sword Art Online is gathered swiftly from boss battles, as they yield a large amount of valuable loot, but the loot is usually shared among all participants of the boss battle. Other methods of acquiring Cor include killing monsters in dungeons, raids or open fields.
Among these methods is trading amongst your fellow players. Acquiring loot and placing a price on it to sell to other Avatars is in all likelihood the best way to advance your economic status, as you may not always get an item you can or want to use through battle rewards.
In this case avatars can set their own price for services they offer, and creations they create. This making the trade majority player driven. While NPC system works signifigantly diffrent.
Cardinal systemAs such, there is a internal systematic management in Sword Art Online known as the Cardinal System, which maintains Cor having a steady constant — meaning that items sold by NPCs at the Market in Heroes' Landing are always at a fixed price. The only exception being an Avatar possessing the Negotiator Feat, which in turn reduces or even cuts the price in half upon purchase.
Each Level of an item has a different price, each one concurrently increasing in value at a fixed rate, as mentioned above with the Cardinal System. This rate is doubled per Level, the cost for purchase and drop rate table for NPCs will be listed below. Naturally, these tables will also act as a guideline for Avatars to sell items should they acquire them and have no need. Selling an item to a market NPC will only yield its base value.
*Granted most rare items will not always be avaliable on the npc market. Or a better deal would be avaliable from players potentially.*
Price range via cardinal system
Item to Cost List
Level 1: 150 Cor
Level 2: 300 Cor
Level 3: 600 Cor
Level 4: 1,200 Cor
Level 5: 2,400 Cor
Level 6: 4,800 Cor
Level 7: 9,600 Cor
Level 8: 19,200 Cor
Level 9: 38,400 Cor
Level 10: 76,800 Cor
Drop rateThis is measured after combat is complete when slaying npc's. Inherintly an Die is rolled and an item,and cor respectively generated by the GM. (Player picks a number 1-100) the closer to the picked number the results get the rarer the equipment.
Depending on the results an item, or weapon, even armor piece is awarded depending on the results.
The rarity, and cor rewards increase considerably as higher, and more difficult enemies are besten. Bosses yield double the level cor, and exp gained while having higher chances of dropping rarer loot.
Cor drop rate for npc's
Lv 1 • 50 Cor
Lv. 2 • 100 Cor
Lv. 3 • 200 Cor
Lv. 4 • 400 Cor
Lv. 5 • 800 Cor
Lv. 6 • 1,600 Cor
Lv. 7 • 3,200 Cor
Lv. 8 • 6,400 Cor
Lv. 9 • 12,800 Cor
Lv. 10 • 25,600 Cor
Notice: Boss rewards are double the standard base reward. Example being, a normal Level 4 NPC drops 400 Cor, but a Level 4 Boss drops 800 Cor.
Item Drop Rate
Lv. 2 •
100% Level 2 Item, (common,)
25% Level 3 Item(rare)
2% World Drop Rate(epic)
Lv. 3 •
100% Level 3 Item (common)
25% Level 4 Item (rare
3% World Drop Rate(epic)
Lv. 4 •
100% Level 4 Item, (common)
25% Level 5 Item (rare)
4% World Drop Rate (epic)
Lv. 5 •
100% Level 5 Item,(rare/common)
25% Level 6 Item (epic)
5% World Drop Rate(unique)
Lv. 6 •
100% Level 6 Item, (rare/common)
25% Level 7 Item (epic)
6% World Drop Rate (unique)
Lv. 7 •
100% Level 7 Item, (rare)
25% Level 8 Item (epic)
7% World Drop Rate (unique)
Lv. 8 •
100% Level 8 Item,(rare)
25% Level 9 Item (epic)
8% World Drop Rate(unique)
Lv. 9 •
100% Level 9 Item (rare)
25% Level 10 Item (epic)
9% World Drop Rate (unique)
Lv. 10 •
100% Level 10 Item (epic)
25% Unique Item Drop Rate (Lv. 1-10)
10% World Drop Rate (artifact)
World DropA World Drop is special item such as a Crystal Bottle of Kales'Oh, a Transmitter or anything of the sort that has a unique application and usage. These can range from unique, to artifact rarity. (More details in
item quality chart)