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» Progressing through game, bosses, raids
Consumable items template EmptySun Dec 05, 2021 11:01 am by Wilfred Locks

» economical system, and drop rate
Consumable items template EmptySat Dec 04, 2021 12:39 pm by Wilfred Locks

» Legendary/Artifact Tribemate’s Necklace
Consumable items template EmptyFri Dec 03, 2021 10:46 pm by Wilfred Locks

» Ash Ketchup Stats Page
Consumable items template EmptyFri Dec 03, 2021 10:26 pm by Wilfred Locks

» How it all works. *examples of the system in action*
Consumable items template EmptyWed Nov 03, 2021 11:05 pm by Wilfred Locks

» Title system
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» ranged combat
Consumable items template EmptyTue Nov 02, 2021 11:11 pm by Wilfred Locks

» PVE, and monster mobs
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» Ash Ketchup
Consumable items template EmptyTue Nov 02, 2021 6:54 pm by Wilfred Locks

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 Consumable items template

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Wilfred Locks
Beta Tester
Beta Tester
Wilfred Locks


Posts : 188
Join date : 2020-02-13

Consumable items template Empty
PostSubject: Consumable items template   Consumable items template EmptyTue Apr 14, 2020 6:50 pm

Consumable items are simple. They are like health pots, and yes even temporary buffers like speed potion. These also cover dishes for foods, and drinks. Here we shall go with the guide to how to app these. (for more rules on these check basic items guide)

Item/food name: easy enough. Have fun.

Level: 1-10, based on the crafting level/cooking, and first aid level. Remember these levels also impact how many stat enhancers if any are applied.

Item tyle: these go off of if consumable, or if requires activation.

Stat Effects: the stats that are effected, or other bonuses. If not applicable put N/A

Appearance: a few sentences will do for the item in question.

Usage/administer restriction:this is simply how it works,but also these have a restriction at times. Like (lodestone/transmitters are not usable in boss rooms) each consumable has a post duration for their buffs. While foods last for a certain number of battles

Cost: following the cardinal system price ranges based on level. (Remember players can set prices when trading among other players)


Tips

Remember crafting level plays part with items,First Aid for potions, cooking for food.

Should your item have combat applications. Then make note in usage/administer restriction. It should be noted if these are used in combat or not.

Items when used in combat require 1 ACR to administer.


Code:


Item/potion/food Name:
Level:
Item Type:
Stat Effects: [If Applicable]
Appearance:
Usage/Administer Restriction:
Cost:
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