Consumable items are simple. They are like health pots, and yes even temporary buffers like speed potion. These also cover dishes for foods, and drinks. Here we shall go with the guide to how to app these. (for more rules on these check
basic items guide)
Item/food name: easy enough. Have fun.
Level: 1-10, based on the crafting level/cooking, and first aid level. Remember these levels also impact how many stat enhancers if any are applied.
Item tyle: these go off of if consumable, or if requires activation.
Stat Effects: the stats that are effected, or other bonuses. If not applicable put N/A
Appearance: a few sentences will do for the item in question.
Usage/administer restriction:this is simply how it works,but also these have a restriction at times. Like (lodestone/transmitters are not usable in boss rooms) each consumable has a post duration for their buffs. While foods last for a certain number of battles
Cost: following the cardinal system price ranges based on level. (Remember players can set prices when trading among other players)
Tips
Remember crafting level plays part with items,First Aid for potions, cooking for food.
Should your item have combat applications. Then make note in usage/administer restriction. It should be noted if these are used in combat or not.
Items when used in combat require 1 ACR to administer.
- Code:
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Item/potion/food Name:
Level:
Item Type:
Stat Effects: [If Applicable]
Appearance:
Usage/Administer Restriction:
Cost: