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 Weapon/ armor, equippable item creation guide

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Wilfred Locks
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Wilfred Locks


Posts : 188
Join date : 2020-02-13

Weapon/ armor, equippable item creation guide Empty
PostSubject: Weapon/ armor, equippable item creation guide   Weapon/ armor, equippable item creation guide EmptyTue Apr 14, 2020 6:32 pm

Now the armor weapon and item templates are pretty simple. So we shall go over this. Note highly recommended to go over both rules so you can understand what is expected. (for rules on equippable items, weapons, and armors check armor, weapons, equippable items)

Name: have fun naming it and enjoy

Level: now remember with crafting an weapon, armor, item. Crafting level is tied to the creators level. Appropriate level is to be made.

Appearance: few sentences are appreciated detailing the looks of said object.

Type: this ties to if it is a bow, if armor helmet,  or if equippable item a ring/necklace.
Item location: (item only) this pertains to if an item goes kn neck for necklaces, fingers on ring. Etc.

Class type: is it restricted by class? If so which class/classes can equip

Base damage/durability: this goes particularly if a weapon. Go by tge base damage applied for the weapon. If armor/ equippable item. This covers the granted durability they give.

Weight: plays a large part to accumulated weight for encumbrance.

Length(weapon only): plays a part for how long said weapon is. In inches to a few feet.

Width (weapon only): goes by how wide said weapon is frm hit to shaft for spear. Inches, feet?

Statistic slots: the number of slots are determined by the level of said weapon, armor, or item. The individual bonuses are also determined by the level too.

Cost: this goes based on the cardinal system. If it is sold on the npc market. Note that you can determine the price as the player when selling to other players.


Tips when apping

When you app a weapon/armor. Remember that no matter what you must stay within the allocated slot number, and stats allowed to be distributed.

Special abilities are only tied to unique/ artifact class items.


Quality of items, armors, and weapons apped are common. For balence sake.

When doing reforge/quality, or refining the changes must be done on a new app.


Code:


Weapon Name:
Level:
Appearance:
Weapon Type:
Class Type:
Base Damage:
Weight:
Length:
Width:
Statistic Slots:
Cost:

Code:


Armor Name:
Level:
Appearance:
Armor Type:
Class Type:
Durability Rating:
Weight:
Statistic Slots:
Cost:

Code:

Equippable item Name:
Level:
Appearance:
Item Type:
Item location:
Class Type:
Durability Rating:
Weight:
Statistic Slots:
Cost:
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