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» Progressing through game, bosses, raids
Floors 31-40 rules EmptySun Dec 05, 2021 11:01 am by Wilfred Locks

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» How it all works. *examples of the system in action*
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 Floors 31-40 rules

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Wilfred Locks
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Wilfred Locks


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Join date : 2020-02-13

Floors 31-40 rules Empty
PostSubject: Floors 31-40 rules   Floors 31-40 rules EmptyTue Mar 17, 2020 6:46 am

The hunt Cor or gore game.


Floors 31-40


The paradise of all gamblers, and a 24/7 robbing spree of all thieves, and pickpockets alike. There lies a price in coin, or blood to eat, sleep, and even yes ascend the next floor.  The hunters cor, or gore game segments unlocks unique features for all players form this point on. As risk and limb may need to be taken to both one up bosses and opponents alike.


Floor rules


The bounty


Each player on this from floor 31, and onward holds a bounty based on several things determined by the system. The system calculates this by observing the actions, and choices  that the user does. As such with each success your bounty rises. 


Quest: 1000 cor per completed quest

Boss slaying: 5000  cor for per participation. (10000 cor for last hitting boss) *for raids double the value.

PVP: 1500 per fight. +500 per win.


The bounty board is updated with the highest bounty each week. Note that to collect this bounty one must merely defeat said opponent in a duel. *note you do not have to kill* 


*Cor rewarded will be delivered via claiming on one's Avatar sheet, and proof of duel victory via thread.*


Money talks


To go up to the next floor the user must pay a toll. In cor to enter the boss room. This is through predetermined prices based on the floor. This cor is an collective ammount  deducted from each player's cor sachel.


Floor 31: 30k cor

Floor 32: 32k cor

Floor 33: 34k cor

Floor 34: 36k cor

Floor 35: 38k cor

Floor 36: 40k cor

Floor 37: 42k cor

Floor 38: 44k cor

Floor 39: 46k cor

Floor 40: 48k cor


Fate gambler


While if unable  or unwilling to pay the toll then the user will have to gamble. With either corn or gore. If in a party then this will have to be agreed upon by all party members.



If cor is chosen


  The GM rolls 1 Die if the hoping to land on a chosen number by the leader of the party. If the number matches then they can enter the boss room. But if wrong then the user, and their party members will lose items,weapons, and armor equal to the cor value of the boss room value. This will take away the most expensive items first, additionally the group must fight a  mob will. While even with victory. They will be unable to enter the boss room for 1 week.


If Gore is chosen


 The GM will  roll 1 die. Depending on the number rolled each member of the leaders party will lose a percentage of their health value,DUR,and DFR for the boss fight. By 10% per tick of the die. Treating this new value as their maximun. During the boss fight party cannot restore health, DUR, or DFR past the exceed this number. They will also take +5% more damage per tick on the die.
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