The hunt Cor or gore game.
Floors 31-40
The paradise of all gamblers, and a 24/7 robbing spree of all thieves, and pickpockets alike. There lies a price in coin, or blood to eat, sleep, and even yes ascend the next floor. The hunters cor, or gore game segments unlocks unique features for all players form this point on. As risk and limb may need to be taken to both one up bosses and opponents alike.
Floor rules
The bounty
Each player on this from floor 31, and onward holds a bounty based on several things determined by the system. The system calculates this by observing the actions, and choices that the user does. As such with each success your bounty rises.
Quest: 1000 cor per completed quest
Boss slaying: 5000 cor for per participation. (10000 cor for last hitting boss) *for raids double the value.
PVP: 1500 per fight. +500 per win.
The bounty board is updated with the highest bounty each week. Note that to collect this bounty one must merely defeat said opponent in a duel. *note you do not have to kill*
*Cor rewarded will be delivered via claiming on one's Avatar sheet, and proof of duel victory via thread.*
Money talks
To go up to the next floor the user must pay a toll. In cor to enter the boss room. This is through predetermined prices based on the floor. This cor is an collective ammount deducted from each player's cor sachel.
Floor 31: 30k cor
Floor 32: 32k cor
Floor 33: 34k cor
Floor 34: 36k cor
Floor 35: 38k cor
Floor 36: 40k cor
Floor 37: 42k cor
Floor 38: 44k cor
Floor 39: 46k cor
Floor 40: 48k cor
Fate gambler
While if unable or unwilling to pay the toll then the user will have to gamble. With either corn or gore. If in a party then this will have to be agreed upon by all party members.
If cor is chosen
The GM rolls 1 Die if the hoping to land on a chosen number by the leader of the party. If the number matches then they can enter the boss room. But if wrong then the user, and their party members will lose items,weapons, and armor equal to the cor value of the boss room value. This will take away the most expensive items first, additionally the group must fight a mob will. While even with victory. They will be unable to enter the boss room for 1 week.
If Gore is chosen
The GM will roll 1 die. Depending on the number rolled each member of the leaders party will lose a percentage of their health value,DUR,and DFR for the boss fight. By 10% per tick of the die. Treating this new value as their maximun. During the boss fight party cannot restore health, DUR, or DFR past the exceed this number. They will also take +5% more damage per tick on the die.