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food and fatigue EmptySun Dec 05, 2021 11:01 am by Wilfred Locks

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» How it all works. *examples of the system in action*
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 food and fatigue

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Wilfred Locks
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Wilfred Locks


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Join date : 2020-02-13

food and fatigue Empty
PostSubject: food and fatigue   food and fatigue EmptyWed Feb 24, 2021 4:06 am

food

cuisine a plenty! food is life, and love, and a nessceity to survive. in SAO remastered food both grants buffs before combat, and is nessccary to keep your character running efficiently. (along with rest obviously) When eating bonuses based on the food cooked, and the chefs skill will be granted to the user.

However, this also keeps the user full, and well. Based on the quality food. When not cooked an item may lose quality but is still eatable. A charecter can go up to 4 topics (non combat), or 2( combat topics) without food, but if food is not eaten since then. then the drastic effects can begin to befall the target.

the first is every topic written will resul result in a the target getting a temporary debuff of -5% their total stats. untill a full meal is eaten, (cooked) once 3 topics have passed this debuff increases by +5% up to 15%.

when stats hit 70% targets  suffer encumbrance  even with their basic equipment. this further degrades  their combative effectiveness. while at 50% targets will roll in traveling, and combat an wellness roll. if it fails then targets will fall sick,  and be unable to travel. while in combat a target will be stunned for 2 posts. which is devistating and could be deadly.

(note certain poisons/curses can indeed induce and prevent a charecter from eating. but antidotes, and be crafted, and certain spells can dispell said curses.)



rest

rest is universal, and outside of the safety zones camps could be made with a special camp kit. In this case one can safely be outside of safe zones and not attacked by monsters. These can be invaded by other players however.

When resting it keeps a character fresh and able to function well. Post combat threads with enemies within 5 levels of difference, a character can rest after 2 battles. but bosses require immediate rest.

The risks of no resting will result in rather severe conciquuences.  As this will increase the sleep deprivation status bar on a characters stat page. Each topic lacking sleep increases this by +10. this doubles each battle/quest till it hits 100 in which the player is forced to sleep in their next fight. This occurs on the first post. upon sleeping through this effect the guage is only reduced by 25 points.

While deprived Each battle the target has an accumulating 10% to have the BSK status afflicted on them. After 3 topics an target must roll a status die to prevent themselves from forcibly falling asleep.  with the difficulty increasing each topic.

Sleep inducing status effects while lacking rest, will further be enhanced by  adding +1 post to the sleep effect duration. while they will hit with 100% accuracy. When the sleep effect ends whether from spell, or the lack of sleep. The player will be


(note these while extreme can grant a target unique achievments and bonuses, but this is risky. note #2. certain items, effects, and curses will apply sleep effect, but these too can be cured, with the appropriate item, antidote, or dispell. )
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