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» Progressing through game, bosses, raids
general rules, and guidelines.  EmptySun Dec 05, 2021 11:01 am by Wilfred Locks

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» Legendary/Artifact Tribemate’s Necklace
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» How it all works. *examples of the system in action*
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 general rules, and guidelines.

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Wilfred Locks
Beta Tester
Beta Tester
Wilfred Locks


Posts : 188
Join date : 2020-02-13

general rules, and guidelines.  Empty
PostSubject: general rules, and guidelines.    general rules, and guidelines.  EmptySat Feb 20, 2021 4:06 am


These rules apply to {SAO REMASTRED} and were enacted on {02-18-21}. By joining our RPG and roleplaying with us, you automatically agree to these rules. Be aware that the rules may periodically change. All changes will be announced; however, it is ultimately your responsibility to remain up to date of any changes. If uncertain of any rules or requesting clarification please ask an moderator, or an admin.  Thank you for reading carefully!


Essentials



  1. Roleplayers at {SAO REMASTERED} agree to respect their fellow roleplayers. Insulting, cursing, harassing, or otherwise attempting to or causing harm to another player will result in immediate and severe consequences.

  2. Roleplayers agree that "bad" roleplay (as defined and outlined in this Bad Roleplay Guide -- including but not limited to powerplay, godmodding, and metagaming) may not occur at {SAO REMASTERED}.

  3. {REMASTERED} has a rating of {R}.

  4. We {do not have a word minimum, or paragraphs per post. However, we request that if effort is done you meet at least your partener(s) efforts.   Proper grammar and spelling are appreciated.


Joining



  1. Please register as {your characters name}.

  2. An application with your character's name is required to join. in the appropriate fourm character creation template for the appropriate template for this site, and the avatar creation area will be were the app should be posted. .

  3. {SAO REMASTERED} considers itself a {beginner-advanced} roleplaying game. As such, good spelling and grammar in your application are required.

  4. Refusal to work with the administration to fix application errors may result in a roleplayer being unwelcome to join.


Setting



  1. {SAO REMASTERED} is set in {A cyber universe based Simiarly to the SAO series}. Characters should be appropriate to this setting in application and once roleplaying in the game as a part of good roleplay realism.

  2. The time of our roleplay advances {as normal real life time.}.

  3. Players may participate in {as many threads and roleplays as they like/ But PVP threads are limited to up to 1-2 depending on if they are duels, and the stakes.}.


Characters



  1. Characters are limited to what is offered in the character  guideline section. But expansions will occur..

  2. Rolelayers are limited to 3 characters maximum.

  3. Characters {must have their own account when created.}.




Last edited by Wilfred Locks on Sun Oct 31, 2021 1:07 am; edited 2 times in total
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Wilfred Locks
Beta Tester
Beta Tester
Wilfred Locks


Posts : 188
Join date : 2020-02-13

general rules, and guidelines.  Empty
PostSubject: Re: general rules, and guidelines.    general rules, and guidelines.  EmptySat Feb 20, 2021 4:45 am

Basic RP guidelines  Behaviors.


in expansion to this comes punishable offenses,and the resulting verdict. Keep in mind that any attempts to harass staff, players, or guests will be punished severely, and disregarding these rules will be punished.

The goal is to have fun,but not fight/ disrupt the fun others may have.so I request to please follow these rules.

1. Respect each other, and admin/moderators.

it goes without saying you are role playing in a social environment. Now everyone has time to reply, but no one wants someone personally attacking, or otherwise ruining the fun for anyone else.Keep in mind if this is detected, and otherwise persists you will be punished in the following order. (voided post, topix/ participation + warning,) 1-7 day bsn for second offense. 3rd offense 2-3 week ban. 4th 1 month. 5th perma ban.

keep in mind that these will be monitored by the player themselves, and you are responsible for your words, actions and intentions. Certain offemses will lead to skipping over any of these and perma banning.

2.harassment.

No matter what we should refrain from this behavior,and not even consider it. If you do not enjoy it others defiantly will loath it. For the basics of this this includes: nagging/ pestering on responses/ approvals, insinuating inappropriate behaviors, and actions on personal  levels. toxic like verbal responses, in discord, and otherwise DM's  to other members/staff.)


all of these when addressed are to cease immediately  if not followed your privileges on discord, and site will be revoked for a minimum of 3 days. on second offense this extends to ban both on site, and discord for 1-3 weeks, and on 3rd you are permanently banned. no exceptions.


3. toxic behavior

toxic behavior has many meanings, what may be a joke to one person, may be offensive to others. It is best that while playful trash tslk/locker talk is expected, and cannot be helped. you  are requested to show and represent the positive nature of this site, and community.

In that light toxic behavior can be a part of any of the offenses, but this includes spamming, and otherwise other degrading actions such as talking behind backs, creating rumors, and otherwise degrading another persons experiences, and fun for any reason.

these are unhealthy both for anyone to witness, and employ and allow to fester in the community. In this case evidence, and witnessing of these behaviors will result in immediate punishment. first offenders get a 1 day ban on both discord, and site, 2nd 3-7 days ban on both site and discord, 3rd 2-3 weeks, 4th 2+ months. 5th perma ban.

while we may have a bad day/ tough scenario, keep from having others dive into your problems. Think before you act, and we can avoid a toxic environment from being built.

4. threats,and other serious cases.

in mild manner the rule of thumb is this. do not do it if wrong, do not imply it if it is wrong. Any threat, or other action implied is taken to the utmost urgency and will be immediately punished in a permanent removal from the site, and discord. we do not support the use or idea of such methods here and will drop the hammer nice and hard on such wrong doings. All parties that cause such damage in such an act(s) will too be removed and banned.

A good community is fun, and although not perfect, we will not ignore, stand by, or  allow actions that can hurt,and harm the fun, and wellbeing of players. This includes acts vs sex, race, status, location, intellectual wellbeing, physical wellbeing, and otherwise other means of personal identity.
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Wilfred Locks
Beta Tester
Beta Tester
Wilfred Locks


Posts : 188
Join date : 2020-02-13

general rules, and guidelines.  Empty
PostSubject: Re: general rules, and guidelines.    general rules, and guidelines.  EmptyFri Feb 26, 2021 11:12 pm

thread guidelines: basic rules

threads are easy, and should be fun and enjoyable for all parties. it is best to keep these small but easy rules in mind.

1. respect your fellow rp partners

it is one thing to not like a charecters actions. (stab you, or decides to curse or yell.) but it is when your dislike as a player seeps into rping/ the thread that unravels it all. if feeling as if something is spiteful, speak up, and don't hold it in. like anyone here there is another face behind the character. So do the right thing and talk out the problems.


2. god modding, meta gaming, and you


it is important to realize this here and now. on here you

1. no character is "god" despite being mod, owner, or player/guest. that being said no items, weapons or skills will represent such a notion either.

2. everyone is killable, and despite how you do it. no one is the "main protagonist" A status affliction may hit you, you may take signifigant damage even if your crazy move pulls off. "plot armor" is non existent.
.
3. As fun as it may seem to try to be all knowing, don't play such a niche character, the enemy's, and players/characters are various, and combat, or not play to your characters core identity. if smart yes, but smart and all knowing have fine lines.

4. despite how much better you are as a player/writer, don't control another players, actions, thoughts or intentions. it is not a solo rpg, but a social rpg, tips are wonderful, and helpful, but if nessccary it is best to just message them privately and be polite. Who does'nt appreciate

5. be humble in victory, and defeat. loss happens,and is expected, it was in the light novels, and anime, expect no less here. There is tons to take away from either victory/ defeat. especially in pvp, but being humble is the request we simply ask for.

6. you are bound to be hit and taking glancing blows expecially in pvp. even the best defense has holes, even a great evasion based character will get clipped. just because you evaded one thing wont mean you dodhe the rest. hence why you have defensive stats, and yes armor. do not be afraid to take a hit, or multiple.defense is just as important with how you dodge, to how you take a hit.

meta gaming

Despite how something looks do no take outside charecter knowledge aka (ooc for short) as in character knowledge. This includes many things, but it is severely discouraged

A. running down to floor X because a charecter holds an strong item.

B. noting a persons stats, and then your charecter knowing the numerical value without being told. (one can assume an approximate guess, but not just go "hey you got 400 strength")

C. knowing a skill/spell you have never seen, or character has never seen down to how it works. this def digs into the all knowing realm, as even if it is custom in the makings. how will your character know it? (this includes noting it from a IC character's history before joining SAO)

D. knowing an enemy exact location while in stealth without deduction usage, or reasoning. its best to be fair and at least try to reason it out. or use the eviormment/ detection skills. remember the force is not with you here.

and there are many more acts of this. in short, dont play like some all knowing charecter that just "knew the perfect way to get out of X" situations like that are rare, but a charecter built like that is
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