Perhaps you desire to lead the site forward, improve on stuff, clearify rules, or even design floors and monsters. Maybe You have a draft hand at coding, and wish to help, maybe you want to approve stuff. Perhaps you even desire to design new classes and subclasses?
What if I told you that is all possible and gladly accepted? The truth be told, help is appreciated and of course it is wonderful that some will be glad to assist. And like many staff on various rpg forums they have their own rules, and of course governing system, But here we will show you it all down to the I, and the T.
staff requirementsNow there is a difference between sites. As one person who has participated through many different systems, I will gladly share the important and small requirements to become a staff.
1. understanding the rules.
There is a difference to reading a rule, and understanding how the rule works. This system, while vast, does require a bit of understanding to both execute, but also once understood, one should be able to explain to even a new person That you can gain stats, and even create your own unique attacks/spells. To understand means that while it is important for people to "read the rules." it goes hand in hand to explain them too.
To be staff you may be asked where something is, or to clarify a rule. It will be a shame if you can only say the rule.
"ACC is an independent state that assists you in getting a clean hit."
and not add an example of.
" For example: an Acc of 10 reduces the enemy's EVR % by 5."
2. Transparency
You must be transparent, and even if approving a simple technique, or a spell this requires you to be upfront in details and why a decision is made. Even to explain why a Staff discussion is made over something. Players do not like being kept in the dark, and So it is important that while even events are planned, or even rewards given. If there is a complication. Be nice and upfront Because a problem left in the dark grows. Do not hide a reason, explain and of course be fair
3. communication
This goes with all requirements naturally, but is a big key still. Even if they lack discord, And doing DM's alone. You gotta be able to communicate. Like with any rules, respect is great! and yet it's earned, But communication goes both ways. Be sure to communicate somehow. As a silent Staff member is well A silent staff member. If unable to answer, be honest and recommend someone who can like an admin.
4. Bringing something to the table.
Likewise this may seem simple,but it is essential to the growth of the site. You may offer relief, but being staff and not approving or doing much is moreless being unable to supply much. It is not just to abuse power or ban people from chat/site. because you felt like it. It means you still offer to help by approving characters,or topics, claims, even the rewards for certain codes. Still gotta bring something to the table. Even if working a new system into this system.
5. Be a leader
to be staff is to step up, and be willing to step up. It's one thing to simply follow, but another thing to lead, Show new and old people the works, and even grant tips and tricks. Did you find a new class combo? Perhaps you spot someone struggling to write a topic, or even see a new person alone in an area. be that light for them to feel special and show the best of the site, and explain the worst.
6. Do not be bias, or encourage negative behaviors
This is tricky, but likewise you are a step above many things. It requires you to realize that as staff you may deal with people you do not like, or had previously even had a bad civil encounter, or disagreements. It is important to be able to approach each new situation as a new one. leave the past in the past, So you can Be the best staff member you can bee. After all, a bad app does not automatically make a person terrible. But further you too must hold yourself over favoritism, and other unsavory habits that build up over time. This takes discipline, and willingness to make a tough decision.
(note this is tricky,but real bad things that encroach on the general guidelines rules are obviously a means to lead to removing said problem member.)
If you meet some of these requirements congratulations you have made the first step!. give yourself a pat on the back! and smile!. you have earned it!.
If not , then feel free to ask an admin like myself how you can help and we will gladly explain in DM, discord, or voice chat.
RolesNow the roles of Staff are various. Simply because there are many things you can do here, But it's important that when a role is requested there may be additional requirements behind them. But of course these will all be explained.
universal role powers.
Despite your role. All staff have the ability to.
- Approve topics, and stat pages for rewards.
- roll staff specific dice
- Request an topic/ App to be edited
- Move Apps to appropriate area
- Move App/topics to the Archives
The roles are as follows.
Owner/ second in command/ admins
Obviously the owner maintains the site, and of course does various duties like updating the coding, and even of course does mod work too, while RPing. It is important to note banning and returning players must get the head nod from the owner, or the second in command before being allowed back on site/ discord.
Now some may worry over a power hungry owner/admins or such going off the wire and going nuts. This is not the case as to even get to this point one must be appointed and of course trusted to run the site smoothly. The owner and second in command must also grant, and remove appropriate permissions like modding privileges.
For an admin role one must have a firm grasp of the rules at hand and of course be ready to help.
Types of mods
There are several types of mods in question. Each one governs a certain segment to split workload.
creation mods These govern the creation of the various apps, including characters, granted each creation mod covers a certain section. As such they give the nodd to your apps to go forward, and further observe the interaction of items, weapons, and abilities and supply new ones on occasions.
the segments are divided accordingly. Which includes quests and even houses, and defenses.
Item/ weapon/ armor mods: covers the creation, approval and editing of items, weapons, and armors.
ability, skill, spell mods: covers the creations/editing and approval of abilities, skills, and spells.
Quest mods: covers the creation, editing, and approval of Quests and missions.
combat modsA combat mod is A mod mostly in part to oversee and control the combative portions of the site. This includes the creation of bosses on the floors, and even PVP oversight.
In this case since combat does occur they give rulings and must maintain a unbiased approach to things, they additionally do secondary calculations in case there are mistakes or otherwise errors in numbers. Note that despite this this is an optional role for most staff, but good to take up.
in the case of even members deciding to step up they too can enjoy the benefits of being a temporary combat mod.
these two roles are.
Dungeon, mob, and boss controllers: covers controlling of NPC's and boss controlling.
pvp mod: takes the role of moderating, and ruling, as well as calculating totals for pvp.
design modsthe final group are known as design mods, perhaps you desire to create niche creatures or assist in designing various challenges for the players to attempt to take on. These are covered here.
A slight mix of the above bit of mods. There are many floors, and of course it calls to many unique creatures to inhabit them. For the gimmicky and thoes who may like to see species or floors in question. The main thing to realize is that while creating floors and creatures can be fun, it takes a bit of discipline too,especially with floors as it enables the flow of thoes ascending to higher levels.
creature,mods: covers the creation/editing of creatures,
floor mods: edits and maintains the rules of the various floors.
While each segment can be applied into if desired, it is important to realize that when applying for a segment you will be required to submit a creation as proof for understanding the system you are going into.
Example: you desire a creature mod, you will have to app an creature to show you can app creatures, the same for an ability mid, or quest mod.
The good thing is your creation will be happily added into the creations as well. So this is good.
- PVP, dungeon, and NPC/boss controlling.:
With this section it is important to understand a few things.
1. resolving hits or miss. (All)
much like anything both creatures and players alike will take hits, and have armor, Especially with bosses, and pvp the damage, and defenses can get high so hit resolution is relatively easy.
1. Damage,
2. appy damage reductions (both flat, and percentile)
3. note the results.
with Evasion note the results rolled, and apply it to the EVR chart accordingly. If the results are equal or higher. then there is a hit.
IF an AOE (Area of effect) is used targets must move out of the effected area by the end of round to avoid DOT effects/additions.
2. glancing blows (All)
when calculating if a blow is a glancing blow or not, note that the defensive attempt in a player/ controller is significant in their post, then allow it.
3. Arguments
these occur, but it is more prevalent in fights to the death. Remaining impartial is key as all sides may put points But a hit happens and a miss occurs if someone attempts to dodge. OOC arguments to clutter a topic however is not stood for, and better resolved in DM's or a separate topic.
4. Illegal moves
there are many that come in various shapes and scenarios, Request the appropriate edits, and if not applied said posts will be subjected to being voided.
5. Rewards: upon slaying NPC's/ bosses
The loot Dice is rolled for each member, and deoending on the results they will be allowed to Make a free APP of the rewarded item, weapon,or peice of armor. Once approved it is added to their inventory.
6. Bosses, and power scaling
Bosses for raids,floors. and world bosses scale high in difficulty, granted once in such a topic starts..The bosses stats and spells/abilities are revealed. Each one can be uniquely designed to create the maximum challenge.
field bosses: 1.5X the stats of the strongest participamt
floor bosses scale up to 2X the stats.
for raid boses this increases to 3X
as for world bosses between: 4- 6X
*additionally bosses may have 1-4 special abilities made for them. where 1 is for field bosses. But 4 for world bosses.*
Approval processAs promised, what is simply seen with the approval process with anything here.
Approval times
There is a small thing about approving stuff. Nothing should take longer than 1 week. Once more this hits the earlier requirements of transparency. it is important that an app is complex. It is important to simplify it.
If unable to do this,
best hand it to the owner, admin,or another mod of the same category, or possess the category's credentials.
Character apps
these are simple as they mostly require an description (image works, 1-3 paragraphs for
personality and history.
creation Apps
these are a tad bit harder, but it is important to keep it nice and easy.
Balance is subjective in many cases, but the rule of thumb is this.
1. nothing should encroach forbidden/limited rules territory.
2. Things should be appropriately numbered following appropriate calculations.
3. The range must be appropriate for the apped spell/ability level.
4. for a class/ subclass submissions up to 4 bonuses can be granted to the class. depending on the bonuses granted. Statistical bonuses can be no higher than +15.
5. if a weapon, armor, or item is apped/reforged/ refined. Does the character possess the appropriate level in respectfully, armor smithing, black smithings, or itemcrafting.
6. Are the statistical slots all used up and appropriate for the item/armor/weapons level? (if they remove a stat slot, then 1 ability can be added. *for epic or higher quality levels.*)
if this all checks out then the app is good to go to approve.
sign upIf of course read and willing, drop your character name here, and add a bit about yourself, your experience in forum rpg based stuff, and even desire to change or add here. and you will be contacted.